|
|
I just did a quick google through the newsgroups but couldn't find an answer
to this. Here's a really simple scene, with fog turned off the cylinder
appears solid black, because it's a black & transparent checker containing a
dense black media. But with fog turned on the media parts become lighter
*regardless of how dense the media is*.
fog {
fog_type 1
rgb x
distance 3
}
background { rgb z }
cylinder {
-y, y, .3
translate z*2
hollow on
pigment {
checker
rgb 0,
rgbt 1
scale <.3,.3,100>
}
interior {
media { //media so dense that without fog it looks identical to the opaque
bits.
absorption 1
density { rgb 100 }
}
}
}
Try increasing the media density, you'll see it doesn't get any darker.
Is this a known bug with media & fog? Is there any solution? It's screwing
up the smoke in my volcano image :(
--
Tek
http://evilsuperbrain.com
Post a reply to this message
|
|